I'm a self-taught game programmer who started in Unreal Engine 4 in 2014. My first major project, ISEKAI, was a Devil May Cry style action game I began during the pandemic in 2020. It gained recognition in 2022, receiving nominations in all five categories at IGN Rogue Jam and winning a Black Voices in Gaming scholarship, which took me to GDC 2023. After multiple funding rejections, I eventually paused ISEKAI and took a break to focus on family. In November 2024, I started a new project, PRE-VIZ, initially as a component framework for the FAB Marketplace, but it evolved into a game, progressing faster than ISEKAI ever did.

Spinning blue glass orb

DeeJay Henderson

PRE-VIZ is my second game project, following the development and eventual cancellation of Project ISEKAI. After stepping away from game development for a year to focus on family, I’ve returned with renewed passion and free time to create a new project.

Inspired by one of my favorite superhero action games, inFAMOUS, PRE-VIZ is a shooter that builds upon everything I learned from Project ISEKAI. Development has been ongoing for 45 days, and this time, I’m applying all my past experience to bring the game to life.

The title PRE-VIZ reflects the game's concept—you play as a character representing the stand-in often seen in pre-visualization (pre-viz) and prototype animatics. My goal is to complete the project by the end of 2025, with a demo release planned for the summer.

Stay tuned for updates as I bring this vision to reality!

I am a self-taught, entry-level data analyst with a certification from the Google Data Analytics Professional Program on Coursera. My journey into data analytics stemmed from a desire to expand my skill set and transition into a new career field. I chose this path because of its strong parallels with my background in self-taught game programming and design.