PRE-VIZ is a rogue-lite third-person shooter built using Unreal Engine, with its foundation based on Unreal’s Game Animation Sample.

The game is structured around what I call the Component Framework—a modular system where all gameplay mechanics are built as independent components. Initially, my goal was to develop and sell these components on the FAB Marketplace, but after a few days of development, I pivoted and transformed the project into a full-fledged game.

Each component functions independently while seamlessly interacting with others using Events, Interfaces, Tags, and Messages, allowing for a highly flexible and scalable design. This modular approach ensures efficient development, easy iteration, and the potential for future expansion.

PRE-VIZ is a 3rd-Person shooter Rouge Lite game inspired by inFAMOUS.

PRE-VIZ is my second game project, following the development and eventual cancellation of Project ISEKAI. After stepping away from game development for a year to focus on family, I’ve returned with renewed passion and free time to create a new project.

Inspired by one of my favorite superhero action games, inFAMOUS, PRE-VIZ is a shooter that builds upon everything I learned from Project ISEKAI. Development has been ongoing for 45 days, and this time, I’m applying all my past experience to bring the game to life.

The title PRE-VIZ reflects the game's concept—you play as a character representing the stand-in often seen in pre-visualization (pre-viz) and prototype animatics. My goal is to complete the project by the end of 2025, with a demo release planned for the summer.

Stay tuned for updates as I bring this vision to reality!

Game Mechanics Overview

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Game Mechanics Overview *

Progression System in PRE-VIZ

As a rogue-lite game, PRE-VIZ features a dynamic upgrade system to keep each run engaging and rewarding. Every time you start a match, your character begins at level 1 and must defeat enemies to gain experience and level up.

With each level increase, you'll be presented with a Skill Selection screen, where you can choose one of three randomly offered skills. These skills come in five different rarities, each providing unique enhancements to your character’s abilities. The level cap is set at 10, ensuring a balanced yet impactful progression system that encourages strategic choices and adaptability.

This system allows for a variety of playstyles, making every run feel fresh and exciting!

In-Game Shops & No Microtransactions

PRE-VIZ will feature two in-game shops—one for purchasing new Classes and another for Cosmetics. There will be no microtransactions; all upgrades and cosmetics can be earned using resources collected through gameplay.

My goal is to capture the spirit of classic video games, where everything is available from day one, ensuring that every player has the same experience without the need to spend extra money. Progression is based on skill and dedication, making every unlock feel rewarding and well-earned.

This approach keeps PRE-VIZ fair, balanced, and true to its roots as a game-first experience.

Class System in PRE-VIZ

When you first boot up PRE-VIZ, you'll have the option to choose from one of three starting classes. As you progress, you'll be able to purchase the remaining classes, as well as unlock new ones as they become available.

In-game, you can seamlessly switch between your unlocked classes, similar to how Ben 10’s Omnitrix functions. However, once you swap to a new class, a cooldown period will be in place before you can switch again. This system encourages strategic decision-making, allowing players to adapt to different combat scenarios while maintaining balance.

With a variety of classes to choose from, each offering unique abilities, PRE-VIZ ensures dynamic and engaging gameplay throughout every run!

Dialogue System in PRE-VIZ

PRE-VIZ will feature a dialogue system inspired by the Mass Effect franchise. While it won’t be as in-depth or expansive, it will function similarly, allowing players to engage with characters in a dynamic and interactive way.

For implementation, I’m using Narrative Tales – Node-Based Quests and Dialogue, a highly customizable system that seamlessly integrates into my project. To enhance character interactions, facial animations will be powered by Metahuman Animator, ensuring lifelike performances that bring conversations to life.

This system adds an extra layer of immersion, making the world of PRE-VIZ feel more engaging and responsive to player choices.